5.00 credits returned
Choose your amount and speed, then press Play. Gulp automatically follows a route, eats the pickups, and reveals one preselected random result. Timing and speed do not change the payout.
Three power cells activate a 1× core. Small mint and gold snacks award 10 or 25 arcade points.
Large wafers multiply the provisional return by ×2, ×3, ×4, ×5, or ×10. They stack: 1× ×2 ×2 ×5 = 20×. Purple mystery wafers reveal their factor as Gulp eats them.
A key unlocks a later chest worth 100 base arcade points. A blue shield absorbs one gate. The key and shield do not guarantee extraction.
Reach OUT to bank the return, up to 1,000×. Lockdown loses all unbanked cargo and returns zero credits. Your arcade score remains visible separately.
Arcade points have no cash value. They do not change credits, payouts, or future odds. Each snack, power cell, core, relay, or chest advances the score combo: ×2 on the third bite, ×3 on the sixth, and ×4 on the ninth. This combo multiplies point awards only. Cells give 10 base points; core and relays give 25; small snacks give 10 or 25; a chest gives 100. Combo resets every round. Your best completed score is saved on this device and shown in History.
Every round includes at least one payout relay; 72.982% include multiple relays. Purple mystery wafers appear in 25% of rounds; keys and chests in approximately 33.33%; shields in 20%. These features can appear on losing rounds too. There are 9–69 edible pickups along a round, depending on its route.
Base mode costs 1× the chosen amount. 30% of rounds pay 2× or more; 70% return zero. Exact theoretical RTP is 96.00%. Maximum return is 1,000×, with probability 1 in 100,000 per independent round. These are long-run probabilities, not session guarantees. Arcade score is never added to a payout.
1× takes 3.6 seconds, 2× takes 1.8 seconds (default), 4× takes 0.9 seconds, and Instant reveals immediately. Change speed during a run or use Reveal result to finish the same outcome. Replay in History repeats the round without spending credits or adding to your best score. Space plays and S changes speed when no control or dialog has focus.
Audio and display settings are in the menu. Calm mode keeps the bite and removes extra effects. The same route and outcome are used at every speed.
Demo credits have no real-money value. This build uses 100,000 weighted outcome books locally and is not connected to Stake. Production outcomes and wallet settlement belong to the server. This is a working prototype, not a submitted, certified, or commercially cleared game.
Presentation 0.7.0; event version 0.6.0. Payout probabilities match 0.2–0.5; older event books need their corresponding renderer.
A softer soundtrack and a quieter screen. Your preferences are saved on this device.
Still Circuit · original 88 BPM loop
Soft cues for pickups, relays, and results.
Calm mode keeps the bite and swallow, with smaller reactions and no extra particles or floating labels. Screen shake and flashing borders are always off.
Music starts after your first click or tap. A previous music-off preference is kept. Audio pauses when the tab is hidden.
Best arcade score 0 points · score has no cash value
Independent rounds · fixed odds · this session only
VAULT STANDBY · SECTOR 01
Ready · RELAY ×1
A single-bet maze burst with multiplier wafers, point snacks, score combos, mystery wafers, keys, and chests.
Local demo credits have no real-money value. This build is not connected to Stake. Movement and speed do not affect outcomes.
Presentation 0.7.0 · events 0.6.0. Working title; not commercially cleared or certified.